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News & Updates

Explore the latest news featuring original productions, contributed creative assets, and major studio updates.

Blade & Sorcery
Dec 9, 2024

Blade & Sorcery is Owning UGC, Mods & More

We’ve pushed Blade & Sorcery’s engine to its absolute limits by pairing its physics-driven sandbox with the cinematic power of Unreal Engine 5. From superhero overhauls to futuristic sci-fi mod worlds, our team has proven just how wildly flexible this ecosystem can be.

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I Expect You To Die
March 16, 2023

IEYTD - Puzzle Mastery & Spy-Level Immersion

We’ve partnered in creating and amplifying rich, immersive content centered on I Expect You To Die. From cinematic playthroughs to story-driven commentary, our creative assets have helped new players discover the charm and cleverness of this franchise.

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Skydance Behemoth
Feb 19, 2025

Skydance’s Behemoth Deserved to Hit as Hard as Their Titans

For Behemoth’s release, we delivered action-driven premiere creatives designed to showcase the game’s core strengths: towering monsters, visceral melee combat, and cinematic moments that highlight the tension of being small in a dangerous world.

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Omni One Shark Tank
June 13, 2024

Rejected "Shark Tank" Company raises over $20M

We’ve contributed directly to telling Omni One’s story through a full suite of marketing assets, including story-driven narratives, pitch deck visuals, and high-impact commercials that translate a complex physical experience into something audiences understand.

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Kara Pure 2
Dec 1, 2025

Turning Air Into Water? Meet the Kara Pure 2

To help bridge the gap of Kara Pure's invisible tech, we created a suite of visual assets—including Unreal Engine cinematics and narrative-driven sequences—designed to make the process of extracting water from thin air tangible and understandable.

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Exosapien Mech
April 4, 2023

Meet The World's Largest Mech, Exosapien

To bring Exosapien’s story to life, we created live demos, cinematic sequences, and short-form storytelling designed to convey the mech’s scale, power, and presence. The goal was to let audiences feel what it’s like to stand next to this extraordinary machine.

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